Golem Factory Defense is a game currently being developed by my 13-year-old son and me. As a freelance software engineer, I wanted to support his passion for game development, so together, we decided to create a unique game that combines elements of Tower Defense, Exploration, Resource Management, and Crafting, all in the hope of delivering an enjoyable gaming experience.

Currently, the game features functional gameplay mechanics, although there is no defined 'winning' condition yet. Players can engage in various activities, such as harvesting resources, constructing structures, and setting up defenses against incoming waves of monsters. While exploring, players may come across random enemy spawners that continuously generate enemies, posing a threat to the central 'Artifact Center'.

Nonetheless, players start the game with a generous inventory space of 250 per item, and this can be further expanded with the level 1 Storage upgrade, which adds 100 more inventory slots, level 2 adds 200 and level 3 adds 400. As the game progresses and players research and upgrade various aspects, these inventory values will be increased even more.

Players can build towers atop the walls and mount a Golem onto each turret by selecting the Golem and right-clicking the turret. The Turrets play a crucial role in defense, and players need to craft ammunition for them at the forge. Golems are also a very crucial part of your defense. Players can craft equipment for them in the forge and armorer as well as double click them to see information about them. At present, game speed modifiers are not implemented, but they will be added in the future. The bottom-right menu will provide these options, as well as displaying the total ammo count with a chest icon.

While there is still much to be developed, including research and upgrades, Golem Factory Defense holds the promise of bringing even more exciting features and gameplay elements to enrich the overall gaming experience.

Development log

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